Friday, 19 March 2010

Moonkin Guide: Stats(part2)

Ok, So your Hit Capped, Whats next??
SpellPower SpellPower SpellPower

Spellpower is the next most vauble stat and should be stacked and there is no limit to how much.

For anyone interested in Co-efficient of spell power the following link is for you
Spellpower coefficient

So your stacking spellpower, what else should you be looking for...


Haste/Crit
The next two important stats, haste and crit generally need to be stacked at a similar rate, altho getting to the haste soft cap is a good thing, so many stack haste a bit more than crit.

Haste Soft Cap
Yes, there is a Haste cap for moonkin, but it is a soft cap.

The Global Cooldown (GCD) starts at 1.5 seconds, but has a minimum value of 1 second. The cast time of any spell can technically go below this level, but you can't cast a spell while in the GCD so the affective minimum cast time is 1 second.

Assuming that you have;
Celestial Focus (3%)
Improved Moonkin Aura (3%)
Wrath of Air (5%)
Natures Grace (20%)
         Then you only need 12.21% haste from gear to reach the cap.

As 32.79 Haste rating gives 1% haste
  Haste cap= (12.21*32.79)
  12.21*32.79 = 400.3659

Therefore the Haste Cap for Wrath is 400 Haste Rating.

this doesnt mean you should stop at 400 haste contining to get haste is still a bonus.

Crit rating 

A critical strike deals 150% damage base, 200% with talents, therefore  it is important to critical as offen as possiable to increase damage output criticals are also very important for eclipse to Proc quickly and as offten as possiable.

At Lvl80, 45.91 Critrating = 1% crit chance

Other Stats
The other key Stats which should be added but are not needed as much are;

  • Intellect -  Provides Mana,Crit chance,
  • Spirit -  Provides Mana regen, Spellpower(if speced for)
  • Stamina - Increases HP 
Depending on if your having any problems eg. Mana issues adding more spirit/int would help
but it all varies from 1 moonkin to another which of these 3 needed most but stacking all 3 abit helps. 

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